home *** CD-ROM | disk | FTP | other *** search
- WORMS2 INTERNET DEMO GUIDE
-
- Note: This demo refers to features in the full release version. The demo is
- severely restricted in terms of features & options, but gives you a good taste
- of the game - see README.TXT for more details.
-
- This text was hastily put together in order to provide at least some
- background to the frenzied mayhem that is Worms2!
-
- Contents;
-
- This time-limited, single level demo allows 2 players to battle it out
- with a limited weapon set on a single machine, or over the Internet via
- a server based in the USA.
-
- Full game features include;
-
- 1-6 players
- Server based easy Internet play/TCP or IPX LAN play
- 10 landscape types
- CPU Controlled teams (varied skill levels)
- Billions of randomly generated levels
- Massive suite of game options with save facility
- Huge choice of sound-banks with edit facility
- Weapon Crates
- Lots more weapons
- Single Player Missions
- Landscape editor
- CD Audio
- FMV Sequences
- .and SO MUCH MORE!!
-
- DISCLAIMER
-
- It is Team17's development policy to improve our software throughout
- all stages of production wherever possible. This demo contains a couple of
- features not in the original release version, these changes have been
- released in the form of a patch.
-
- BIGGER, BADDER, BETTER!
-
- They're back! The crazy, gun-toting creatures from the original hit game
- "Worms" are here again in this incredible mixture of strategy and action.
-
- To create Worms2 we crafted some brilliant new features along with all
- the essential ingredients that made the original such an incredible
- blockbuster. We also gave it a completely drop-dead gorgeous new look and
- lavished it with thousands of frames of cartoon style animation!
-
- Worms2 is bigger, badder and better than ever before, with this, the
- ultimate incarnation of the brilliantly playable game, soon to be available
- exclusively for Windows95 & Windows NT 4.0 based personal computers.
-
- If you're a new player, you'll delight in the mixture of strategy and
- absolute mayhem, the mixture of cool and outrageous weaponry, the
- incredible repeat-play potential and the amount of attention to
- detail lavished on the visuals.
-
- If you're an old-hand at Worms and a big fan of the original then welcome
- back! We've got a serious amount of improvements & goodies for you in the
- final version that will stretch your Worms skills to the limits - and now,
- you can take part in Worms games over the Internet! Let global warfare begin!
-
- What's new in Worms2
-
- This section, for fans and addicts of the original game is a listing of
- some of the fantastic new features and options in this game. It's important
- to know that Team17 listened very closely to the thousands of comments
- offered by players and fans, using any criticism as constructively as
- possible in order to create the game that both we - and fans of the
- original, wanted.
-
- So what's new? Apart from a total code re-write exclusively for the PC,
- the all new Windows95 & Windows NT4.0 interface, high-resolution graphics,
- 10,000 frames of cartoon quality animation, all-new 16bit audio, stacks
- of fantastic (and some very silly) new weapons, drowning, cavern levels,
- Internet play, 6-player play, extended options, weapon options,
- speech-bank editor, option-sets, new & extended single player missions,
- all new gaming levels, improved control interface, all-new video sequences,
- improved action replays (including manual control), special effects (smoke & fire),
- new weapon modes & options, vastly improved rope utilities, living
- crosses, intelligent crates, pigeons, cows, old women, surfing worms and
- much, much more... But you'll have to keep playing to see all this and
- more besides!
-
- This demo has a limited supply of weapons.
-
- INTRODUCTION
-
- Describing Worms2 is no easy thing, but we have to start somewhere! At
- heart, it is a multi-player game that mixes precise strategy with
- no-holds-barred action and outrageous fortune. No game of Worms2 is ever
- the same and the beauty is you can play for 20 minutes or 20 hours (the demo
- is however limited to non-random levels and a tight team/time limit).
-
- It's complete and utter fun - and that's what we here at Team17
- believe games should be about.
-
- Worms2 is an ideal party game, where up to 6 teams can battle it out on
- the same computer, local area network or play via the Internet, but however
- you play it, you'll always come back for more!
-
- THE CONCEPTS OF PLAY
-
- Overview
-
- Worms2 is a turn-based strategy game, where multiple teams (up to six
- teams, any of which may be controlled by Human or CPU controlled teams) .
- Each team takes turns in trying to pick off opposing Worms from a randomly
- generated landscape, utilising all manner of weapons, utilities and
- spectacular means.
-
- Worms die when their energy runs out or they drown. This can be achieved
- in many ways through the huge variety of weapons and ammo that you have at
- your disposal.
-
- Turn Based System
-
- Like most multi-player board games, Worms 2 is turn based. Each player has
- a set period in which to make their move and bid to out-play the other
- teams. During this period, players must select a Worm to use (or are
- given one to move, depending on the play mode) and position it for either
- safety or in order to dispatch some of your arsenal in the direction of an
- opposing Worm, presumably in order to create as much carnage as possible.
-
- Time
-
- Worms have a set time (60 seconds in the demo) in which to make their move
- and limited supplies of some weapons, the player must balance their
- strategies in order to win the day. The battle round also has a time period
- (also configurable) which effects when "Sudden Death" extra time is
- called. In Sudden Death, all Worms energies fade to one and the slightest
- amount of damage will knock them out!
-
- Randomly Generated Landscapes
-
- Every time you play Worms, the game will be different - Guaranteed! Worms
- creates unique playing levels by generating a landscape and randomly
- placing Worms and Mines on it. This means that it provides endless playing
- opportunities and means that better quality players cannot "learn"
- the levels!
-
- Note: The demo version of the game does not randomly generate levels.
-
-
- Weapons
-
- Aside from being able to move around and access a suite of utility
- weapons, Worms have a huge array of devastating weapons you can select from.
- Weapons vary in terms of the style of their implementation and we recommend
- that you read through the detailed weapon descriptions as to how to use them
- and obtaining maximum benefit from them. Worms2 also allows you to define
- weapon sets which in turn creates new styles of games to play.
-
- >From time to time, weapon supply crates will drop from the sky (or teleport
- in, in the case of caverns) these contain reinforcements and all manner
- of wonderfully devious weaponry. Crates can be collected or shot.
-
- Strategy
-
- One of the most interesting aspects of Worms2 is that people have such
- wildly different ways of playing the game. Some opt for out and out wanton
- destruction, others play a safer strategy - and there are extreme cases
- who play so negatively that all other players always seek to annihilate
- them at all costs! You will find that your strategy adapts to
- the weapons available, the landscape you're playing on and who you're
- playing against - in essence, you'll have to change it each time you play,
- always on your toes!
-
- On your own, or in a group
-
- Worms2 is equally playable solo or in a group. It's essentially a network
- game where all teams can play on a single machine, or if you have the
- luxury of a Local Area Network, over that - and now also over the Internet.
-
- Worms2 also features a solo mission based game where you are up against
- crack CPU teams in increasingly challenging levels.
-
- The demo allows 2 players to enjoy a multiplayer hotseat match.
-
-
- ON SCREEN INFORMATION
-
- The in-game information takes place in several main areas.
-
- Commentary panel
-
- At the top of the screen, commentary text appears, informing you of what's
- happening in the game, which Worm is on the go, who has been killed, etc.
- The box appears as necessary.
-
- Time/Round Time indicator
-
- The bottom left of the screen contains a box with the move time in large
- numbers on it. This counts down, when it is zero, your move is over. As an
- option, you can also have the round time displayed on here (final version).
-
- Wind Bar/Background incidentals
-
- There is a wind strength indicator on the bottom right of the display.
- The arrows indicate the strength and direction of the wind. Wind affects
- many weapons. If the detail level is set to include incidental background
- animation, you will see objects in the distance that also reflect the
- wind strength and direction.
-
- Team Status
-
- The status of the teams in play are shown centrally at the bottom of the
- screen. Each team's overall energy is displayed graphically with a bar,
- which reduces during the game. When a team is out, their bar disappears from
- the screen. The game automatically shuffles the order of the bars to always
- display who is winning at the top of the list. To find out the
- score in game-rounds at any time, hold the G key down to reveal the game
- score. (Not implemented in the demo)
-
- Worm Status
-
- Above each Worm is it's given name and it's energy value. The energy value
- decreases through damage & the Worm dies when it's zero. The detail level
- of the Worm Status can be switched through FULL->Energy only->Nothing with
- the DEL key. Note that each team has it's own colour which refers to the
- Team Status indicator above.
-
- GAME CONTROLS
-
- There are a lot of controls to remember when playing Worms, so it's useful
- to study all the moves and combinations possible. However, a number of
- basic, essential moves do exist and it's important to master them. A key
- summary appears at the end of this section.
-
- Moving Worms
-
- You move your Worm about the landscape by pressing and holding down the
- cursor right and left keys. Worms will continue to walk until they cannot
- progress, this is usually due to either an obstacle being in their way,
- or the incline is too great to climb. To progress, you need to jump...
-
- Jumping
-
- Pressing the RETURN key makes your Worm do a forward jump. The jump
- itself is also modified by gravity, so do bear this in mind. If a worm
- jumps and falls a long distance, it may hurt itself and your go is over.
-
- New to Worms2 is the back-jump, pressing RETURN twice in succession
- (akin to a mouse double click) will make your Worm jump backwards.
- This technique once mastered enables much easier movement.
-
- A combination of where the worm is standing, the direction facing and the
- type of jump used (forward or back-jump) makes for a versatile
- method of moving around the landscape.
-
- Drop one!
-
- Also new to Worms2 is the ability to use weapons whilst in the air...
- do experiment! It's not practical with all weapons... While jumping,
- press SPACE to use the weapon.
-
- Oldest Swinger In Town
-
- Ropes provide freedom for the worm to really get about the place, although
- it's a fairly skillful thing to pull off. Whilst dangling from the rope,
- you can use alternating cursor left & cursor right to speed up the swing of the rope
- and press SPACE to jump off.
-
- WEAPON SELECTION
-
- Okay, this is the section almost everyone leaps straight for... the armoury!
- Selecting weapons is available in two forms, either with the mouse, or
- with the keyboard. Utilising weapons almost always means use of the
- keyboard at some stage.
-
- Mouse
-
- Simply click the right mouse button to bring on the weapons menu. A chart
- of icons appear and you can highlight the weapon you wish to select.
- As you move the cursor, the name of the weapon appears at the bottom. If
- there is a number next to the weapon, this is the current stock-level of
- that weapon. When all stock is diminished, the weapon will disappear from
- the chart. Left click to select a weapon, right click off the chart to make the
- weapon-menu disappear from view. Your Worm can still move around with the
- menu on-screen.
-
- Keyboard Shortcuts
-
- On the icon menu, you may have noticed a list of Function keys down the
- left side, these indicate the relevant keyboard short-cuts for the weapons.
- You may find it useful to use the shortcuts at some point. F1-F12 (up to
- 4 times on each key) toggle through & select each weapon or utility.
- Please note that some of the F key shortcuts may not work due to weapon
- limitations in the demo.
-
- Ropey Techniques
-
- Yet another dazzling and intriguing new feature is the ability to drop
- weapons whilst swinging from a rope! This means that you can swing in,
- drop a weapon (usually dynamite or an exploding sheep) and swing off again.
- Select a weapon as detailed and press RETURN to drop it. (Note: In the
- case of triggering the weapon, such as the Sheep, you must press RETURN
- when on the rope and not the SPACE BAR). Rope length can be modified with
- the up & down cursors.
-
- Me Tarzan, you lucky...
-
- If the ability to drop nasties on your foes wasn't enough, you can now use
- multiple swings of the rope. This is a tricky technique but ultimately
- rewarding. In a cavern you can swing and drop, fire the rope again, swing
- and repeat, covering huge distances quickly!
-
- Using the Weapons
-
- Once you have a weapon selected, it is likely that the cursor will change
- into a cross-hair or a pointer, this depends on the weapon and how it is
- utilised - further details are in the weapon listings.
-
- Cross-Hair
-
- Commonly used for fired weapons, such as Bazooka, Grenade etc., the cross
- hair is used to direct the aim of the shot. Use the up and down cursor keys
- to aim. Some weapons have a limited aim.
-
- Arrow
-
- In the case of Homing weapons & teleport, you must select a target for
- either your weapon or your worm, you do this by left-clicking with the
- mouse and an "X" will mark the spot. If you wish to re-target homing weapons
- then click the left mouse button and repeat the process. If you wish to abandon,
- simply select another weapon. Please note that this is not possible with the
- teleport facility.
-
- Fuse Time/Bounce Setting
-
- Use 1-5 on the keyboard to set the fuse time (usually grenades) - an
- indicator on the weapon will show when it detonates. Set the bounce setting
- with the + and - keys.
-
- Dropping/Firing/Using
-
- The SPACE BAR is used to start/stop, fire and work the weapons. Some
- weapons such as the bazooka and thrown projectiles (Grenade) require a
- strength value, this is achieved by pressing and holding the space bar.
- The power bar will grow and you must judge the distance required.
-
- (Note: When triggering weapons dropped when you are on a rope, the RETURN
- replaces the usual SPACE BAR as SPACE BAR would in fact make you jump off
- the rope).
-
- Misc. Game Controls
-
- Along with the Worms controls, there are other keys which can be used.
-
- Mouse Control
-
- Move the mouse to scroll around the landscape, viewing where the other worms
- are. If you lose track of the current worm (the one with the name flashing
- and the big arrow pointing to it - actually it is possible, even
- with that happening!) you can press 'Home' to centre on that Worm.
-
- Action Replay
-
- As well as automated action replays, you can press 'R' to replay the last
- shot shortly after the move took place. Pressing & holding space will
- fast-forward the replay to the end.
-
- Pause
-
- 'P' Pauses the game. Toggle it on or off. An automatic state of pause is
- enabled when playing multiple human players on the same machine. The machine
- waits until there is any mouse or Worm movement before enabling the turn
- clock. When in pause, you cannot scroll around the landscape and all Worm
- names/energy details disappear. (Please note there is no pause function available in demo)
-
- Graphics Detail Level
-
- You can toggle the level of graphics detail while running the game. There are
- six distinct areas and these are listed in the Video Options section.
- Press INSERT during the game to change through the different levels.
-
- Name Switch
-
- Press DEL to toggle Worm name visibility setting from full to partial to
- none.
-
- Center on current Worm
-
- Press 'Home' to center on the current Worm.
-
- Switch Worms
-
- To select which worm to move within a team, press the TAB key.
-
- Drop Weapon
-
- When on a rope, you can drop a weapon by using RETURN and RETURN again to
- trigger it (if appropriate).
-
- Re-Target
-
- If using the mouse to target a shot (eg. Homing missile or a teleport) you
- can re-set the target and set-again by clicking the left button of the mouse.
-
- Summary of Controls
-
- Mouse View/Scroll landscape
-
- Left Mouse Button Select/Re-select target for Homing missile (eg.).
- Select weapon from weapon menu.
-
- Right Mouse Button Bring up/cancel weapon menu.
-
- Cursor Left Move Worm left
-
- Cursor Right Move Worm right
-
- Return Jump/Drop Weapons On Rope/Trigger Weapon On Rope
-
- Return-Twice Back-Jump
-
- BACKSPACE Vertical-jump
-
- Cursor Up Aim Up/Shorten rope when hanging from it
-
- Cursor Down Aim Down/Lengthen rope when hanging from it
-
- SPACEBAR Drop weapon, detach from rope
- (one touch)
-
- SPACEBAR Set strength of fired weapon
- (press&hold)
-
- ESC Quit
-
- +/- Set Bounce type on projectiles
-
- 1-5 Set Fuse Time on projectiles
-
- HOME Centre on current worm
-
- TAB Switch to next Worm on team (if option is on)
-
- R Action Replay
-
- F1-F12 Weapon shortcuts
- (Limited in demo due to the number of weapons available)
-
- DELETE Cycle through Worm information settings
-
- INSERT Cycle through graphics detail levels
-
- PAGE DOWN Open Chat Panel in internet play
-
- PAGE UP Remove Chat Panel
-
- WEAPON/UTILITY DETAILS & INFORMATION
-
- Worms2 contains a whole stack of weaponry and tools to use & abuse at will!
- Some weapons are in plentiful supply and others are limited - some can only
- be found in the weapon crates that drop from the sky. We haven't included
- information on all weapons, there are lots to discover!
-
- Weapon usage is all about individual strategy & experimentation... and so
- many to choose from!
-
- Here, we detail the key types and how they are used;
-
- Missiles Eg. Bazooka
-
- Fired projectile that requires a strength setting input.
-
- Example: Bazooka
-
- Weapons of this type have an aiming cursor, which you use to target the
- enemy. Once targeted you press and hold space to set the strength used.
- Note that a single tap will only result in the bazooka dropping near the
- current worm and is therefore not recommended! These weapons are usually
- affected by wind.
-
- Projectiles Eg. Grenade, Cluster Bombs, Banana Bombs
-
- Fired weapon subject to gravity but no wind. Fuse time can generally be
- set & bounce type. Strength of throw is also required.
-
- Aim the cursor, set the fuse time (if available) from 1-5 seconds and hold
- space to set the distance of the throw. If available, you can also set the
- bounce type from low to high.
-
- Guns Eg. Shotgun, Uzi, Minigun
-
- Fired weapon that shoots in a straight line, no strength setting required
- (ie. single press of space). Aim the cursor and press space to fire. These
- weapons are generally not affected by wind or gravity. Some of these
- weapons give multiple shots.
-
- Explosives Eg. Dynamite, Land-mine
-
- Dropped explosive with a retreat time to get away.
-
- Run up to the target and press space to drop before running away!
- Explosives can also be released when you are on a rope by first selecting
- it, then pressing return.
-
- Close Combat Eg. Fire-Punch, Dragon-Ball, Baseball Bat, Prod
-
- Worm to worm combat, up close and personal. Press space to attack.
-
- Baseball bat has additional directional aiming. Fire Punch also cuts
- through landscapes.
-
- Strike Weapons Eg. Air-strike, Napalm-strike, Postal-Strike
-
- Airborne attacks called in with a single press of the space bar.
- Note that these cannot be used on Cavern levels. Cause much land devastation.
-
- Rope Utilities Eg. Ninja Rope, Bungee
-
- Aim and fire the rope. Swing and jump off to move around the level.
-
- Drop weapons by selecting & pressing return. Bungee is used automatically
- if selected. (ie. Select Bungee and walk off a cliff). Rope swing speed
- can be modified, it also acts as the strength for any projectiles thrown
- whilst on the rope.
-
- Digging Tools Eg. Drill & Blow-Torch
-
- Lets you dig into the landscape and get out of the way.
- Both tools are operated by a press of the SPACEBAR to start and another
- press to stop. They have a time limit.
-
-
- GAME FEATURE NOTES
-
- Within Worms2 we've sneaked a whole host of cute little side-effects in
- there. These are for you to find, learn about and abuse! Keep your
- eyes peeled!
-
- Performance Issues
-
- Worms2 runs in high-resolution only and requires a considerable amount of
- video memory (note: not system memory, do not get confused) in order to
- store, animate & generate the huge amount of sprites in the game.
- Worms2 features a detail level toggle in the game (detailed elsewhere)
- which can dramatically improve performance.
-
- Equip your machine with a fast video card that has at least 2Mb or more of
- Video-Ram on it. Anything less than a 2Mb video card will have performance
- problems and you will have to play the game at a low detail level.
-
- The speed of the machine also has a bearing on how fast the game is updated
- (more updates make for a smoother, slicker game) we recommend that a
- Pentium 120 or similar should be more than adequate).
-
- Lack of system memory can also slow things down, especially as Windows95
- attempts to "page" memory from the hard-drive, which is very slow, but
- does mean the machine doesn't really run out of memory! 16Mb is the absolute
- minimum you should have, but we recommend 32Mb or above.
-
- Ensure that you are not running any other tasks or applications that are
- resource or memory hungry. You would be surprised at how much of your
- system resources are used by other programs and utilities. In summary,
- have the bare minimum you need to get up and running.
-
- FEEDBACK
-
- We would love to hear your comments on the game, so please let us know!
- We aim to continue supporting this product long after release, check out
- the web-site (www.Worms2.com) for news of exciting new releases/features &
- upgrades.
-
- You can email Team17 with direct comments at 'Worms 2@team17.com'
-
- CREDITS
-
- Team17 Credits
-
- Here's a list of the guilty ones at Team17... a list of thanks follows
- the credits...
-
- Original Concept & Design Andy Davidson
-
- Programming & Design Karl Morton
-
- Graphics & Design Dan Cartwright
-
- Additional Programming Colin Surridge
- Phil Carlisle
- Martin Randall
- Rob Hill
-
- Additional Graphics Rico Holmes (Lead Background Art)
-
- Audio Bjorn Lynne
-
- Video Cris Blyth (Animation/Production)
- Rory Little
- Mark Taylor
-
- Production Martyn Brown
-
-
-
- Team17 would like to thank...
-
- Absolutely everyone who ever emailed us, posted email on Worm2Worm, got
- themselves on IRC #Worms, wrote in, phoned up or just pestered us! Without
- you and your valuable suggestions, Worms2 couldn't have gone in the
- right direction.
-
- People around the office for their enthusiasm, comments and suggestions.
-
- WORMS2 (C)1997 TEAM17 SOFTWARE LIMITED. ALL RIGHTS RESERVED.
-
-